Unlike the in- game Track Browser we’d use for building coasters, for track conversion TD4’s and TD6’s can be put into your Coasters folder either before or after launching RCT3. This way you’ll be able to tell at a glance which of the newly saved TRK’s you’ve just converted. If you’ve already got lots of TRK’s inside your Coasters folder you might want to make things more convenient for yourself by first temporarily putting your existing TRK’s all inside another folder. RCT3 will eventually find any TD4 and TD6 you may have on your drive but if you don’t put them into your Coasters folder it may be several minutes before RCT3 locates these files while it thoroughly searches your computer, something to take into consideration if you’ve got a huge drive brimming with files. This is also the folder in which your conversions will be saved. This is the first folder RCT3 will turn to in order to find legacy tracks on your machine so this'd be a good place to put your legacy tracks for conversion. In order to import any tracks you’ve saved from previous RCT titles, you should locate your TD4’s and/or TD6’s along with your folder ![]() RollerCoaster Tycoon 3 comes with a coaster construction interface similar to that in RCT1 and in RCT2 and it’s due to these similarities that it’s possible to import our legacy tracks into RCT3.
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